The Party Is Full
Hosted by Alessandro Penno
A game developer interviews peers from across the industry about how games are built, why they matter, and where the industry is going next.
This is an insider's look at the video game industry, hosted by a current product manager. Rather than focusing on reviews or news, episodes are deep-dive conversations with seasoned professionals about their specific work and career trajectories. It's a show about the process, craft, and human element behind making and maintaining games.
“The host's active role in the industry as a product manager provides a unique and informed perspective that sets it apart from shows hosted by journalists or fans. Conversations are often technical and process-oriented, focusing on the 'how' of game development rather than just the 'what'.”
Who hosts this show
The Party Is Full is a long-form conversation series hosted by Alessandro Penno, a product manager also known as Gengis. With experience at major studios like Electronic Arts and Jagex on 'Old School RuneScape', Penno brings an insider's perspective to discussions with developers, artists, directors, and executives. The show delves into the craft and business of game development, covering topics from art pipelines and community management to studio leadership and career advice.
Credentials & credits
- Product Manager at Jagex (Old School RuneScape)
- Experience at Electronic Arts
- Podcaster & Host of The Party Is Full
- Content Creator (@therealgengis)
Other ventures
- Medium writer (The Startup, personal blog)
- Content Creator (TikTok, Instagram)
What kind of podcast
- Country
- United Kingdom
- Region
- uk
When new episodes drop
- 01Why Game Artists Still Matter in the Age of AI | Emer TanciatcoJun 25, 2026 · 1h 39m
- 02How to Fix World of Warcraft and Save the MMO | ShobekJun 19, 2026 · 1h 48m
- 03
- 04The Future of Games Is Player Made | Shahar Sorek & Sandi MontañoJun 12, 2026 · 1h 31m
- 05AI & Streaming Will Change Game Development Forever | Matt GordonJun 5, 2026 · 1h 52m
- 06From Rockstar to Crytek: 40 Years in Games | Hannes SeifertMay 29, 2026 · 1h 22m
- 07The Hidden Data Behind WoW & RuneScape Communities | Rachit MotiMay 22, 2026 · 1h 30m
- 08Can MMORPGs Ever Return to Their Peak? | Scott HartsmanMay 15, 2026 · 1h 28m
Notable episodes
- 01The Creator of Dead Space on Horror, Creativity & 35 Years of Hit Games | Glen Schofield
A deep dive with a legendary game director, covering his entire career from artist to creating genre-defining horror games.
- 02Why Game Artists Still Matter in the Age of AI | Emer Tanciatco
A timely discussion on the role of AI in game art, featuring a veteran artist from Sony PlayStation with deep experience on major titles.
- 03How to Fix World of Warcraft and Save the MMO | Shobek
Offers a unique perspective from a full-time streamer on community, connection, and the philosophy of modern online games.
What you'll be asked on this show
Alessandro Penno's interviews often follow a chronological path, beginning with a guest's origin story—how they first got into gaming or their specific discipline. He uses broad, open-ended questions to encourage narrative answers, such as asking about their first professional project or the moment they knew they could make a career in games. He is an active listener, frequently letting guests speak at length without interruption and then building follow-up questions from the details they've shared. Penno often builds rapport by briefly sharing his own parallel experiences, grounding the conversation in shared industry knowledge.
The format is a one-on-one, long-form interview. Host Alessandro Penno is a patient and curious interviewer, allowing guests ample time to tell their stories without interruption. He builds rapport by sharing his own related experiences from within the industry.
Questions Alessandro Penno keeps coming back to
11 cataloguedIf you're going on this show as a guest, expect some version of each of these. Each note explains when Alessandro Penno reaches for it.
origin
3- Q.01
“How did you get your start and what was that process like?”
Often used as an opener to establish a guest's origin story and career path.
- Q.02
“Where did gaming fit into your life before you went professional?”
This question bridges the gap between a guest's early passion and their professional career.
- Q.03
“Talk to me about [famous project]. What was the original idea behind it?”
Used later in the interview to get the backstory on a well-known game the guest is associated with.
process
3- Q.01
“What was the first game you worked on professionally?”
A direct question to get a concrete starting point for the guest's career narrative.
- Q.02
“What does it take to build [art, systems, etc.] for such massive games?”
A question aimed at understanding the scale and complexity of AAA development pipelines.
- Q.03
“How do you maintain a consistent vision across a large, distributed team?”
This question targets guests with leadership experience to discuss team management and communication.
mindset
1- Q.01
“What was the moment you felt you could really make it in this industry?”
Probes for a key turning point or moment of self-belief in the guest's journey.
craft
2- Q.01
“What are your biggest influences as a [creator, artist, designer]?”
Seeks to understand the guest's creative and professional inspirations.
- Q.02
“What do you instinctively look at first when you play a new game?”
Reveals a guest's professional lens and what they value most from a craft perspective.
future
1- Q.01
“How has the role of a [guest's role] evolved since you started?”
Prompts the guest to reflect on industry changes over the course of their career.
personal
1- Q.01
“Can you share any stories or lessons learned from working on such big projects?”
An open-ended prompt for specific anecdotes and personal takeaways from their career.
Topics covered repeatedly
Who gets booked here
Guests are typically veterans and specialists from all corners of the games industry. The show books established figures like 'Dead Space' creator Glen Schofield, senior artists from PlayStation studios, and executives from companies like Crytek and Trion Worlds.
- Emer Tanciatcoon Why Game Artists Still Matter in the Age of AI
- Shobekon How to Fix World of Warcraft and Save the MMO
- Glen Schofieldon The Creator of Dead Space on Horror, Creativity & 35 Years of Hit Games
- Shahar Sorek & Sandi Montañoon The Future of Games Is Player Made
- Matt Gordonon AI & Streaming Will Change Game Development Forever
- Hannes Seiferton From Rockstar to Crytek: 40 Years in Games
Where to find this show
Audience & reach
Based on the episodes reviewed, the podcast does not appear to feature any sponsors or advertisements.
Subscriber and view counts are pulled live from YouTube and re-verified on a 30-day cycle. Listener estimates for the RSS feed aren't published here unless they're host-verified.
Pitch Alessandro Penno
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People also ask
- What is the host's real name?
- The host is Alessandro Penno. He is also known by his online handle, Gengis.
- What is the format of the show?
- It's a long-form interview podcast. Each episode features a single guest from the video game industry for an in-depth conversation.
- Is the podcast still active?
- Yes, the podcast appears to release new episodes on a weekly or bi-weekly basis.
- What kind of guests are on the show?
- The show features experienced game developers, artists, directors, executives, and creators from across the industry, often with decades of experience on major franchises.
- Where can I listen to the podcast?
- The Party Is Full is available on YouTube and likely on major podcast platforms.
Built from the show's public RSS feed, YouTube, the host's own websites, and the cited sources below. Computed and AI-extracted fields are labelled. Facts only — no private info, no fabrication, no transcripts republished.
Sources & how this page was built
This page is AI-assisted, grounded in the public sources cited below, and host-verifiable. We publish facts only; we do not republish transcripts. If anything here is wrong, the host can claim and correct the page above.Model: gemini-2.5-pro · high confidence
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