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Thomas Brush

Hosted by Thomas Brush

A podcast for aspiring indie game developers, hosted by a solo dev who interviews peers about the practical and emotional journey of making games.

The brief

This is a hybrid show combining solo commentary and long-form interviews focused on the realities of indie game development. Host Thomas Brush uses his own development journey as a backdrop to explore topics like securing funding, marketing, design philosophy, and overcoming creative blocks with fellow developers. [EVIDENCE, 2] The show is less about technical "how-to" coding and more about the strategic and psychological side of being a solo or small-team creator.

The host's vulnerability and willingness to share his own ongoing struggles and failures with his personal game projects in real-time sets it apart from more polished, purely success-oriented business podcasts. [EVIDENCE]
— What makes it distinctive
§1 · The host

Who hosts this show

Thomas Brush is a self-taught indie game developer and founder of Atmos Games, known for creating atmospheric 2D titles like "Pinstripe" and "Neversong". On his podcast, part of his broader "Full Time Game Dev" educational platform, he interviews other full-time indie developers. He blends practical business advice with candid discussions about the emotional struggles and creative challenges of turning a passion for games into a career. [EVIDENCE]

AI-extracted bio · help us verify· Source: gemini-video-grounded

Credentials & credits

  • Founder, Atmos Games
  • Creator of 'Pinstripe'
  • Creator of 'Neversong'
  • Founder, FullTimeGameDev.com
  • Attended Clemson University, Graphic Communications program

Other ventures

  • Atmos Games (Game Studio)
  • FullTimeGameDev.com (Online Courses)
  • Twisted Tower (Upcoming Game)
§2 · Classification

What kind of podcast

§3 · Cadence & catalog

When new episodes drop

Publishing rate
~1.5/week
Not shown by Apple / Spotify
Total episodes
761
Last episode
6 days ago
Jun 24, 2026
Status
Active
§3b · Editor's picks

Notable episodes

AI-extracted picks + commentary · help us verify
  1. 01
    He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

    A compelling story of a developer's viral success followed by a sudden DMCA takedown, covering the extreme emotional and financial highs and lows of a first-time launch.

  2. 02
    Why I Quit My AAA Job For The Indie Dream (w/ Mårten Stockhaus) — Ep 67

    Provides a clear contrast between working in AAA and indie studios, with practical advice on getting funded and using 'design pillars' to manage a project's scope.

  3. 03
    I Have Some News About My Indie Game "Twisted Tower"

    A raw, unedited solo episode where the host shares his own vulnerabilities and development struggles, showcasing the show's transparent and personal style.

§4 · Signature

What you'll be asked on this show

AI-extracted from recent episodes · help us verify
How Thomas Brush interviews

Episodes are a mix of solo-casts and conversational interviews, where Brush frequently relates guest stories back to his own experiences. [EVIDENCE] Some episodes begin with a dramatic, scripted narrative introduction that sets up the core theme for the discussion. [EVIDENCE]

Questions Thomas Brush keeps coming back to

  • Can you talk to me a little bit about this idea of pillars?
  • Can you explain what 'five minutes of fun' means?
  • How do you feel about [a specific challenge or situation]?
  • What was the journey all the way until launch?
  • Would you ever go back to AAA?
  • Do you trust yourself as a designer or do you have a process with playtesting?
  • Can you tell me a little bit about the process?

Signature segments

  • · The 'Trinity Hook' framework (visual, mechanical, story)
  • · Dramatic narrative introductions
  • · Promotion of FullTimeGameDev.com courses
  • · Host sharing updates on his own game, 'Twisted Tower'
  • · 'Let's Review Your Games' segments

Topics covered repeatedly

Indie Game DevelopmentGame Design PhilosophyMarketing & Audience BuildingPitching to PublishersImposter SyndromeScope CreepSolo DevelopmentAAA vs. Indie LifestyleMonetizationCreative Burnout
§5 · Guests

Who gets booked here

AI-extracted guest list + profile · help us verify
Typical guest

The show books fellow indie game developers, from first-time successes to seasoned creators like Jonathan Blow, who can speak candidly about their development process, business strategy, and personal challenges. [EVIDENCE, 12]

Recent guests
  • Mårten Stockhaus
    on Why I Quit My AAA Job For The Indie Dream (w/ Mårten Stockhaus) — Ep 67
  • Cakez
    on He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66
  • Jonathan Blow
    on How To Make Indie Games In 2025 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 024
§6 · Channels & links

Where to find this show

§7 · Stats

Audience & reach

YouTube · first-party
Subscribers
438K
438,000
Avg views / video
16.2K
Trailing window
Total views
35M
35,017,987
Videos published
761
Sponsor readEstimated

The podcast is sponsored by game industry companies like Epic Games and also serves as a primary marketing channel for the host's own educational program, FullTimeGameDev.com. [EVIDENCE, 2]

AI-extracted sponsor read · help us verify

Subscriber and view counts are pulled live from YouTube and re-verified on a 30-day cycle. Listener estimates for the RSS feed aren't published here unless they're host-verified.

§8 · Contact

Pitch Thomas Brush

Sign-in required
Verified contact
Host / booking email
t•••@•••.com
Public channels

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§9b · FAQ

People also ask

AI-extracted researched answers · help us verify
What is Thomas Brush's real name?
Thomas Brush is his real name.
What is the podcast's format?
The show alternates between long-form interviews with other indie game developers and solo episodes where Thomas discusses his own projects and offers general advice.
Who is the podcast for?
It's aimed at aspiring and current indie game developers interested in the business, creative, and emotional aspects of the profession.
Where can I listen to the podcast?
The podcast is published on the Thomas Brush YouTube channel.
What games has Thomas Brush made?
He is the creator of the indie games 'Pinstripe' and 'Neversong', and is currently developing 'Twisted Tower' under his studio, Atmos Games.
What is FullTimeGameDev.com?
It is Thomas Brush's online education platform, where he offers courses and workshops on how to develop, market, and sell indie games.
Last updatedJun 29, 2026Not yet host-verified
Research depthDeep dossierHigh confidence · Jun 29, 2026 · gemini-2.5-pro

Built from the show's public RSS feed, YouTube, the host's own websites, and the cited sources below. Computed and AI-extracted fields are labelled. Facts only — no private info, no fabrication, no transcripts republished.

§9c · Methodology

Sources & how this page was built

This page is AI-assisted, grounded in the public sources cited below, and host-verifiable. We publish facts only; we do not republish transcripts. If anything here is wrong, the host can claim and correct the page above.Model: gemini-2.5-pro · high confidence

  1. [01]Thomas Brush: Self-Taught Christian Indie Dev Behind Pinstripe and Neversongexilegaming.com
  2. [02]Full Time Game Devfulltimegamedev.com
  3. [03]Thomas Brush - YouTube Channelyoutube.com
  4. [04]Atmos Gamesatmosgames.com
  5. [05]Meet the indie developer teaching thousands how to make games through YouTubegamesradar.com
  6. [06]Kickstarter’s wonder boy of indie gaming: An interview with Thomas Brushindiegamewebsite.com
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