How to Pitch Games
A live-tear-down show where indie developers pitch their games to a panel of tinyBuild publishers and get real-time feedback.
This is a "dragon's den" for indie games. Each episode is a public pitch meeting where two developers get time to present their game and receive unfiltered feedback from a panel of decision-makers. It's less of an interview show and more of a live critique session, focused entirely on the business and craft of getting a game funded and published by tinyBuild.
“Unlike most gamedev podcasts that discuss design theory or post-mortems, this show focuses exclusively on the pitch itself. The format of having real developers pitch their actual, in-development games for public critique is rare and provides immense practical value.”
Who hosts this show
Hosted by Corey Caplan of tinyBuild Games, this podcast serves as a live workshop for indie developers. Each episode features two developers pitching their unreleased PC or console games to a panel of tinyBuild producers and guest industry experts, who then provide candid feedback on everything from the pitch deck to market positioning. The show aims to demystify the publisher pitching process by showing real examples of what works and what doesn't.
Credentials & credits
- Director of Business Development and Partner Licensing, tinyBuild
- Over a decade in Film/TV and licensing
Other ventures
- Co-Founder, Dolomite (cryptocurrency exchange)
What kind of podcast
When new episodes drop
- 01
- 02
- 03Referencing other games in your pitch - yay or nay? #indiedev #gamedevMar 11, 2026 · 35s
- 04Oniria and 1001 Nights | How to Pitch Games Episode 8Feb 16, 2026 · 49 min
- 05
- 06Wild City and All Our Broken Parts | How to Pitch Games Episode 6Sep 29, 2025 · 1h 03m
- 07Brave New Wonders and Fantasy Fantasy Football | How to Pitch Games EpisodeAug 21, 2025 · 58 min
- 081000 Deaths and Roombattle | How to Pitch Games Episode 4Jul 14, 2025 · 41 min
Notable episodes
- 01Oniria and 1001 Nights | How to Pitch Games Episode 8
Features a timely discussion on the responsible use of GenAI in game pitches and a presentation for a game built around an LLM-driven narrative.
- 02Dumb Sherlock & Drake Frontier | How to Pitch Games Episode 7
The panel gives concrete, opposing advice on the best way to open a pitch, and one developer uses proprietary analytics software in their presentation.
- 03Wild City and All Our Broken Parts | How to Pitch Games Episode 6
The panel details specific things to avoid in a pitch deck (like raw spreadsheets) and features a unique 'ecosystem' deckbuilder concept.
What you'll be asked on this show
Corey Caplan acts as a facilitator and moderator rather than a traditional interviewer. He opens each episode by posing a broad "Pitch Question of the Day" to his panel of experts, such as, "What's the best way to start a pitch?". Before a developer presents, he asks a single, insightful question about their game's genre or core concept to frame the pitch for the audience, for example, "Why do we love the 'cute but deadly' mix in games so much?". During the feedback session, he guides the conversation, ensuring the developers get actionable advice from the various panelists. He doesn't conduct deep personal interviews with the developers; the game and the pitch are the stars of the show.
The show is rigidly structured around two live game pitches per episode. Host Corey Caplan introduces a panel of tinyBuild staff and a guest expert, poses a "Pitch Question of the Day," and then tees up each developer's pitch. The bulk of the episode is the feedback session, where the panel dissects the pitch, the game's hook, and its market potential.
Questions the host keeps coming back to
11 cataloguedIf you're going on this show as a guest, expect some version of each of these. Each note explains when the host reaches for it.
personal
2- Q.01
“What indie games are you playing right now?”
This is a common opening icebreaker for the panel to warm them up and get game recommendations.
- Q.02
“What about the [specific genre, e.g., arcade sports] genre appeals to you?”
This question, asked before a pitch, probes the developer's personal motivation and passion for their chosen genre.
advice
4- Q.01
“What's your best tip for developers pitching in person?”
This is a recurring 'Pitch Question of the Day' used to elicit direct, actionable advice for the audience.
- Q.02
“What do you not want to see in a pitch deck?”
The host asks this 'Pitch Question of the Day' to provide cautionary, practical advice to developers.
- Q.03
“What's the best way to start or lead off your pitch?”
A 'Pitch Question of the Day' focused on the critical opening moments of a game pitch.
- Q.04
“How should a developer responsibly use GenAI in their pitch?”
A topical 'Pitch Question of the Day' that addresses new and controversial technology in game development.
craft
2- Q.01
“Why is the [specific aesthetic, e.g., nostalgic PlayStation] look trending?”
A pre-pitch question asked to the developer to set the context for their game's unique visual style.
- Q.02
“Why do [specific genres, e.g., comedy and mystery] go so well together?”
The host asks this before a pitch to explore the developer's thinking on their chosen genre blend.
future
1- Q.01
“What is the potential for [specific mechanic, e.g., AI storytelling] in games?”
This pre-pitch question frames the subsequent presentation around the game's core innovative mechanic.
industry
1- Q.01
“Why do players gravitate to the [specific genre, e.g., automation] genre?”
A pre-pitch question designed to understand the developer's perspective on their target market.
backstory
1- Q.01
“What are your influences from the [specific genre, e.g., cyberpunk]?”
A pre-pitch question used to uncover the creative and artistic inspirations behind the game.
Signature segments
- · Pitch Question of the Day
Topics covered repeatedly
Who gets booked here
Guests are either indie developers with a pitch-ready PC or console game seeking funding, or industry professionals (producers, creative directors, consultants) who serve on the feedback panel.
- Alba Lozano Martín (Frog Team)on Oniria and 1001 Nights | How to Pitch Games Episode 8
- Yuqian Sun (Ada Eden)on Oniria and 1001 Nights | How to Pitch Games Episode 8
- David Tobias (Electric Laughbag Studios)on Dumb Sherlock & Drake Frontier ft. Special Guest Judge Claire Barilla | How to Pitch Games Episode 7
- Dmitrii Belei (Solarsuit.Games)on Dumb Sherlock & Drake Frontier ft. Special Guest Judge Claire Barilla | How to Pitch Games Episode 7
- Paolo Iovino (Monka Studios)on Wild City and All Our Broken Parts | How to Pitch Games Episode 6
- Chunhui Ban (TinBird)on Wild City and All Our Broken Parts | How to Pitch Games Episode 6
Where to find this show
Audience & reach
The show is produced by publisher tinyBuild Games, making it a direct content marketing and deal-sourcing channel. It frequently promotes the DevGAMM conference, where tinyBuild often participates, suggesting a strategic partnership.
Subscriber and view counts are pulled live from YouTube and re-verified on a 30-day cycle. Listener estimates for the RSS feed aren't published here unless they're host-verified.
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People also ask
- Who is the host?
- The show is hosted by Corey Caplan, Director of Business Development and Partner Licensing at tinyBuild Games.
- What is the format of the show?
- Each episode features two indie developers who pitch their game to a panel of tinyBuild staff and an industry guest, followed by a live feedback and critique session.
- Is the podcast still active?
- The last full episode was released in February 2026, with some short clips posted in March 2026. As of mid-2026, the show appears to be on hiatus.
- How can I pitch my game on the show?
- The show's description invites developers to send their pitch deck to [email — gated] for a chance to be featured.
- Where can I listen to the podcast?
- The podcast is available in video format on the 'How to Pitch Games' YouTube channel.
Built from the show's public RSS feed, YouTube, the host's own websites, and the cited sources below. Computed and AI-extracted fields are labelled. Facts only — no private info, no fabrication, no transcripts republished.
Sources & how this page was built
This page is AI-assisted, grounded in the public sources cited below, and host-verifiable. We publish facts only; we do not republish transcripts. If anything here is wrong, the host can claim and correct the page above.Model: gemini-2.5-pro · high confidence
- [01]tinyBuild Official Websitetinybuild.com
- [02]TinyBuild Games Reveals New Monthly Podcast Series - Bleeding Coolbleedingcool.com
- [03]Corey Caplan Bio - DigiBCdigibc.org
- [04]How to pitch your indie game to publishers - tinyBuildtinybuild.com
- [05]Corey Caplan Bio - MIGS 2025migs.ca
- [06]tinyBuild - Wikipediaen.wikipedia.org
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