Scope Creepers: A Game Dev Podcast cover art
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Scope Creepers: A Game Dev Podcast

An indie game developer talks shop with other creators about the craft, motivation, and business of making games.

The brief

This is a shop-talk podcast for and by indie game developers. Host Aarimous (Andy) sits down with peers for long-form conversations that are less about industry news and more about the personal journey and practical craft of making games, from finding your first gig to navigating a successful sequel.

Unlike broader industry podcasts, Scope Creepers maintains a tight focus on the individual creator's experience. The host's active role as a developer and community organizer for the IGDA gives the interviews a grounded, "in the trenches" feel.
— What makes it distinctive
§1 · The host

Who hosts this show

Hosted by indie developer Andy, known online as Aarimous, Scope Creepers is a weekly interview podcast focused on the practical realities of game development. Andy uses his own experience as a developer and his role on the board of the IGDA's Twin Cities chapter to guide conversations with fellow developers, composers, and artists. The show delves into topics ranging from the creative process and securing work to the business of partnerships and marketing.

AI-extracted bio · help us verify· Source: gemini-video-grounded

Credentials & credits

  • Indie Game Developer
  • Board Member, IGDA Twin Cities

Other ventures

  • Aarimous (YouTube Channel)
  • Just Keep Fishing (video game)
  • Chess Survivors (video game)
  • Hexagod (video game)
  • A Game About Feeding a Black Hole (video game)
§2 · Classification

What kind of podcast

Region
usa
§3 · Cadence & catalog

When new episodes drop

§3b · Editor's picks

Notable episodes

AI-extracted picks + commentary · help us verify
  1. 01
    Thomas Stewart: We're making a game Together | Just Keep Fishing

    The official announcement of the host's collaborative game project, offering a real-time look at a developer partnership.

  2. 02
    Matteo Palmer: On Indie Game Music for Melvor Idle 2

    A deep dive into a non-programming aspect of game development, focusing on the creative process of a composer for a high-profile indie sequel.

  3. 03
    American Mcgee: On Embracing Change, Game Design, Retirement

    An interview with a legendary game designer, covering career longevity, change, and new ventures outside of traditional game development.

§4 · Signature

What you'll be asked on this show

AI-extracted from recent episodes · help us verify
How the host interviews

Aarimous typically opens by establishing a personal connection to the guest or their work, sometimes sharing the story of how they met online. He uses his own development journey as a touchstone, asking questions that compare his experiences to the guest's, creating a collaborative, peer-to-peer dynamic rather than a formal Q&A. He probes on the "how" and "why" of a developer's choices—such as their approach to feedback, genre selection, or partnerships—often reflecting on his own past successes and failures. He often closes by actively promoting the guest's work and social channels.

The format is a one-on-one remote interview, often with screen sharing to visually introduce the guest's work. Host Aarimous (Andy) is friendly and collaborative, framing conversations around his own experiences to build rapport. He frequently promotes his guests' projects and related community resources like the IGDA.

Questions the host keeps coming back to

9 catalogued

If you're going on this show as a guest, expect some version of each of these. Each note explains when the host reaches for it.

mindset

1
  1. Q.01

    What's it like going from a successful project to a new one in a different genre?

    He asks this to explore the emotional and professional challenges of not being a beginner, but feeling like one again.

personal

2
  1. Q.01

    How has your relationship with getting feedback evolved over your career?

    As someone who values playtesting, he asks this to understand a guest's personal growth and process.

  2. Q.02

    What's your experience been with fans reaching out or reacting to your work?

    He asks this to explore the personal side of having a game connect with an audience.

craft

2
  1. Q.01

    Why did you decide to make a game in this specific genre?

    This question surfaces the guest's core motivations and their assumptions about a genre's challenges.

  2. Q.02

    Why do you think players form such a strong attachment to game soundtracks?

    He uses this to explore the unique emotional impact of specific game elements beyond mechanics.

origin

1
  1. Q.01

    How did you get the job for this particular project?

    This question often reveals non-traditional origin stories, like being discovered on Reddit.

money

1
  1. Q.01

    How does the dynamic change when a revenue split is involved in a partnership?

    He asks this to explore how financial stakes alter a creative or friendly relationship.

process

2
  1. Q.01

    Why do you think playtesting is so important?

    The host often shares his own appreciation for playtesting to get the guest's specific perspective on the practice.

  2. Q.02

    How do you translate vague feedback, like 'make it sadder,' into concrete changes?

    This question targets the practical, day-to-day process of revision and interpretation in creative work.

Signature segments

  • · Tossing 'developer feedback' in the trash

Topics covered repeatedly

Indie Game DevelopmentGame DesignPlaytestingDeveloper PartnershipsGame Music CompositionIncremental GamesCommunity BuildingMotivationGame FeelSteam Marketing
§5 · Guests

Who gets booked here

AI-extracted guest list + profile · help us verify
Typical guest

The show books fellow indie game developers, composers, and artists, ranging from first-time commercial devs to established names like American McGee. Guests are often people the host has a pre-existing connection with or whose journey he personally finds interesting.

Recent guests
  • Matteo Palmer
    on Matteo Palmer: On Indie Game Music for Melvor Idle 2 | Scope Creepers a Game Dev Podcast
  • Thomas Stewart
    on Thomas Stewart: We're making a game Together | Just Keep Fishing | Scope Creepers a Game Dev Podcast
  • Matt (Seafront Games)
    on Matt: First Time Incremental Dev, Successful Games, Motivation | Scope Creepers a Game Dev Podcast
  • American McGee
    on American Mcgee: On Embracing Change, Game Design, Retirement | Scope Creepers a Game Dev Podcast
  • Jordan (O&Co Games)
    on Jordan: On PAX, Indie Marketing, and Picking a Release Date | Scope Creepers a Game Dev Podcast
§6 · Channels & links

Where to find this show

§7 · Stats

Audience & reach

YouTube · first-party
Subscribers
3.5K
3,490
Avg views / video
3.2K
Trailing window
Total views
166K
166,014
Videos published
48
Sponsor readEstimated

Sponsorship appears limited to internal promotion for the host's own game projects and occasional affiliate links for relevant game dev resources.

AI-extracted sponsor read · help us verify

Subscriber and view counts are pulled live from YouTube and re-verified on a 30-day cycle. Listener estimates for the RSS feed aren't published here unless they're host-verified.

§8 · Contact

Pitch this show

Sign-in required
Verified contact
Host / booking email
a•••@•••.com

Free: limited reveals · Pro: unlimited reveals + CSV export
You’re only charged when we return a verified hit.

§9b · FAQ

People also ask

AI-extracted researched answers · help us verify
What is the host's real name?
The host is Andy Olson, who goes by 'Aarimous' online.
What is the podcast's format?
It's a weekly, long-form interview show where host Aarimous has one-on-one conversations with other game creators.
Is Scope Creepers still active?
Yes, the podcast releases new episodes on a weekly basis.
How does the host find guests?
The host often interviews developers he has connected with through online communities like Discord or whose work he finds personally interesting.
Where can I listen to the podcast?
Scope Creepers is available on YouTube and Spotify.
Last updatedJun 29, 2026Not yet host-verified
Research depthDeep dossierHigh confidence · Jun 29, 2026 · gemini-2.5-pro

Built from the show's public RSS feed, YouTube, the host's own websites, and the cited sources below. Computed and AI-extracted fields are labelled. Facts only — no private info, no fabrication, no transcripts republished.

§9c · Methodology

Sources & how this page was built

This page is AI-assisted, grounded in the public sources cited below, and host-verifiable. We publish facts only; we do not republish transcripts. If anything here is wrong, the host can claim and correct the page above.Model: gemini-2.5-pro · high confidence

  1. [01]Aarimous - Official Websiteaarimous.com
  2. [02]Aarimous - YouTubeyoutube.com
  3. [03]Aarimous - Steam Developer Pagestore.steampowered.com
  4. [04]IGDA Twin Cities - Boardigdatc.org
  5. [05]Scope Creepers - YouTubeyoutube.com
  6. [06]Aarimous - itch.ioaarimous.itch.io
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